Name |
Value |
Description |
BSDE_FALSE |
0 |
Logical False Value passed to functions. |
BSDE_TRUE |
1 |
Logical True Value passed to functions. |
Name |
Value |
IO |
Description |
BSDE_ORIGIN |
0x0100 |
R/W |
The origin for an object |
BSDE_VELOCITY |
0x0101 |
R/W |
The linear velocity for an object |
BSDE_TORQUE |
0x0102 |
R/W |
The torque at the center of mass for an object |
BSDE_ANGULAR_VELOCITY |
0x0103 |
R/W |
The angular velocity at the center of mass |
BSDE_ROTATION |
0x0104 |
R/W |
A quaternion giving the rotation at the center of
mass |
BSDE_MINS |
0x0105 |
R/W |
The minimum extents for an AABB or OBB |
BSDE_MAXS |
0x0106 |
R/W |
The maximum extents for an AABB or OBB |
BSDE_MASS_OFFSET |
0x0107 |
R/W |
The offset of the center of mass relative to the origin
for an object |
BSDE_INERTIA_TENSOR |
0x0108 |
R/W |
A 3x3 matrix giving the distribution of mass relative
to the center of mass for an object |
BSDE_DIRECTION |
0x0109 |
R/W |
The direction of orientation for an object/joint |
BSDE_ORIGIN_A |
0x010A |
R/W |
The origin on object A for a joint |
BSDE_ORIGIN_B |
0x010B |
R/W |
The object on object B for a joint |
BSDE_ORIGIN_RA |
0x010C |
R/W |
The origin on object A for a joint in object A's local
space |
BSDE_ORIGIN_RB |
0x010D |
R/W |
The origin on object B for a joint in object B's local
space |
BSDE_DIRECTION_A |
0x010E |
R/W |
Axis on Object A |
BSDE_DIRECTION_B |
0x010F |
R/W |
Axis on Object B |
BSDE_DIRECTION_RA |
0x0110 |
R/W |
Axis on Object A in local space |
BSDE_DIRECTION_RB |
0x0111 |
R/W |
Axis on Object B in local space |
BSDE_ROTATION_MATRIX |
0x0112 |
R |
3x3 matrix giving rotation. |
BSDE_NORMAL |
0x0113 |
Normal vector |
|
BSDE_VERTICES |
0x0114 |
R |
A set of vertices for an object |
BSDE_CONTACT_VELOCITY |
0x0115 |
R/W |
Velocity at contact points (walking, ...) |
BSDE_ACCELERATION |
0x0116 |
R/W |
Global acceleration at the center of mass |
BSDE_LOCAL_THRUST |
0x0117 |
R/W |
Local acceleration at the center of mass |
Name |
Value |
IO |
Description |
BSDE_HEIGHT |
0x0120 |
R/W |
The height for an object |
BSDE_RADIUS |
0x0121 |
R/W |
The radius for an object |
BSDE_MASS |
0x0122 |
R/W |
The mass for an object |
BSDE_VOLUME |
0x0123 |
R/W |
The volume for an object |
BSDE_DENSITY |
0x0124 |
R/W |
The density for an object |
BSDE_ELASTIC |
0x0125 |
R/W |
The elastic value for object surfaces |
BSDE_FRICTION |
0x0126 |
R/W |
The friction value for object surfaces Friction is presently defined as (roughly) f0f1v/(v2+1) |
BSDE_VISCOSITY |
0x0127 |
R/W |
The viscosity of a fluid |
Name |
Value |
IO |
Description |
BSDE_SOLIDTYPE |
0x0140 |
R |
The solid-type for an object |
BSDE_MOVEFLAGS |
0x0141 |
R |
A set of flags for the object |
BSDE_NOSPIN |
0x0142 |
R/W |
Object can't rotate |
BSDE_NOMOVE |
0x0143 |
R/W |
Object can't move |
BSDE_NOGRAVITY |
0x0144 |
R/W |
Object is uneffected by gravity |
BSDE_STATIC |
0x0145 |
R/W |
Object does not move and otherwise ignores physics |
BSDE_SEMISTATIC |
0x0146 |
R/W |
Object may move but otherwise ignores physics |
BSDE_FLUID |
0x0147 |
R/W |
Object is a fluid |
BSDE_NONSOLID |
0x0148 |
R/W |
Object is non-solid |
BSDE_TRIGGER |
0x0149 |
R/W |
Object is a trigger |
BSDE_NUM_FACES |
0x014A |
R |
Number of faces for a hull or trimesh |
BSDE_NUM_VERTICES |
0x014B |
R |
Number of vertices for a hull or trimesh |
Name |
Value |
IO |
Description |
BSDE_FACE_VERTICES |
0x0160 |
R |
Vertex numbers for each vertex in each face |
BSDE_FACE_COUNTS |
0x0161 |
R |
The number of vertices for each face |
Name |
Value |
IO |
Description |
BSDE_GRAVITY |
0x0180 |
R/W |
Gravity Vector |
BSDE_MAXSTEP |
0x0181 |
R/W |
Maximal/Main internal timestep |
BSDE_MINSTEP |
0x0182 |
R/W |
Minimal internal timestep |
BSDE_MAXFRAME |
0x0183 |
R/W |
Maximum amount of time/frame |
BSDE_REALTIME |
0x0184 |
R |
Total amount of time step has been called with |
BSDE_WORLDTIME |
0x0185 |
R |
The approximate time within the simulation |
BSDE_CONTACT_SELF |
0x0186 |
Array of self handles for contact array |
|
BSDE_CONTACT_OTHER |
0x0187 |
Array of other handles for contact array |
|
BSDE_CONTACT_ORIGIN |
0x0188 |
Vector for each contact point |
|
BSDE_CONTACT_NORMAL |
0x0189 |
Normal for each contact point |
|
BSDE_TRIGGER_ARRAY |
0x018A |
R/W |
Pairs of handles for trigger behavior |
Name |
Value |
Description |
BSDE_SOLID_OTHER |
0x0210 |
"Other" solid types |
BSDE_SOLID_AABB |
0x0211 |
Axis-Aligned-Bounding-Box |
BSDE_SOLID_OBB |
0x0212 |
Oriented-Bounding-Box |
BSDE_SOLID_SPHERE |
0x0213 |
Sphere |
BSDE_SOLID_CYLINDER |
0x0214 |
Flat topped cylinder |
BSDE_SOLID_CCYLINDER |
0x0215 |
Capped cylinder |
BSDE_SOLID_PLANE |
0x0216 |
Solid Plane |
BSDE_SOLID_MESH |
0x0217 |
Triangular Mesh |
BSDE_SOLID_HULL |
0x0218 |
Convex Hull |
BSDE_SOLID_BSP |
0x0219 |
BSP Tree |
Name |
Value |
Description |
BSDE_JOINT_OTHER |
0x0240 |
"Other" joint type |
BSDE_JOINT_BALL |
0x0241 |
Keeps Joint Origins together |
BSDE_JOINT_HINGE |
0x0242 |
Works like a ball, but also keeps direction vectors
together |
BSDE_JOINT_SLIDER |
0x0243 |
Allows sliding along an axis |
BSDE_JOINT_UNIVERSAL |
0x0244 |
Works like a ball, but keeps direction vectors at
90 degrees |
BSDE_JOINT_FIXED |
0x0245 |
"Welds" objects together |
Name |
Value |
Description |
BSDE_BYTE |
0x0280 |
Signed byte value |
BSDE_UNSIGNED_BYTE |
0x0281 |
Unsigned byte value |
BSDE_SHORT |
0x0282 |
Signed short |
BSDE_UNSIGNED_SHORT |
0x0283 |
... |
BSDE_INT |
0x0284 |
|
BSDE_UNSIGNED_INT |
0x0285 |
|
BSDE_FLOAT |
0x0286 |
|
BSDE_DOUBLE |
0x0287 |
|
BSDE_2_BYTES |
0x0288 |
|
BSDE_3_BYTES |
0x0289 |
|
BSDE_4_BYTES |
0x028A |
|
BSDE_2_SHORTS |
0x028B |
|
BSDE_3_SHORTS |
0x028C |
|
BSDE_4_SHORTS |
0x028D |
|
BSDE_2_INTS |
0x028E |
|
BSDE_3_INTS |
0x028F |
|
BSDE_4_INTS |
0x0290 |
|
BSDE_2_FLOATS |
0x0291 |
|
BSDE_3_FLOATS |
0x0292 |
|
BSDE_4_FLOATS |
0x0293 |
|
BSDE_2_DOUBLES |
0x0294 |
|
BSDE_3_DOUBLES |
0x0295 |
|
BSDE_4_DOUBLES |
0x0296 |
Name |
Value |
Description |
BSDE_BSP_LEAF |
0x02C0 |
BSP Leaf |
BSDE_BSP_NODE |
0x02C1 |
BSP Node |
BSDE_BSP_FACE |
0x02C2 |
BSP Face |